![]() You know, like in the game.Īnother way is to simply incorporate the gameplay into the action. For example, they could take any of the absolutely fantastic mini-games and have a montage of the protagonists bonding by playing them. Perhaps the best and easiest way of doing this is with a nod and a wink. So, if an It Takes Two movie adaptation is going to replicate its gameplay, it should do so in interesting ways. The issue is that gameplay is very much a hands-on experience, and seeing it outside of that interactive realm feels strange. ![]() It doesn’t work, please stop trying to do this. However, all too often video game movies do their best to replicate gameplay through snazzy cinematography. It goes without saying, but a movie is very much not a video game. They’ll want a deeper exploration of certain ideas only a movie can offer them. Fans won’t want to just see the images, story beats, and epic moments redone for the big screen. While a strict adaptation would work and be fun, a looser interpretation with a lot of creativity from the director and director of photography is necessary to make this work. Sure, the film should also be able to improvise, especially if it’s adding in extra scenes to pad out the character development. So long as the movie retains the same level of color and detail that the game has in droves, then it will likely be considered a visual masterpiece. Fortunately, with the advancements in CGI and animation, there really isn’t a better time to make a film like It Takes Two. Of course, trying to replicate any of this imagery is far easier said than done. RELATED: Best Splitscreen Multiplayer Games For The PS5 So, it only makes sense that a movie adaption - you know, the medium in which visuals are arguably the most important aspect - retains these wonderfully bizarre visuals. The visuals in It Takes Two are beyond amazing and certainly elevate the player’s overall experience. You know, the standard 'make your daughter cry so you can become human again' stuff. We’re talking dolls coming to life and ripping the ears of an elephant off, flying through morphing clocks, and that whole fighting a squirrel on a plane thing. One of the most exciting elements of It Takes Two are its incredibly trippy visuals. After all, the marriage plotline is ultimately more important than stopping a robot bee queen or whatever happened in that fever dream of a mission. We want to see a squirrel getting punched on the big screen just as much as you do - or maybe we don’t, the jury’s still out on that one - but either way, the more fluff-filled moments, which give fun reasons for the player to actually play the game, need to be swapped for character-building moments. The sequences with the squirrels, for example, are fun and cute, but they don’t serve much purpose beyond having more moments of the couple bonding. The long stretches of time when not much is said or the relationship between the characters isn’t developed needs to be scrapped. To make It Takes Two’s narrative work in a more condensed period of time, you’d have to focus on the parts that work the best and skip out all of the wonderful fluff that fills out the remaining runtime.īefore you get up in arms over the fluff, trust us, we like it just as much as the next person. ![]() Well, simply put, a movie version would likely be two hours or less in length, which compared to the 12 hours it takes to beat the original game is no time at all. So, you’re likely wondering why on earth we’d want it to be more focused for a movie adaptation? The relationship between its protagonists and their desperation in returning to their daughter helps to contextualize the engaging cooperative gameplay in a beautiful and meaningful way. It Takes Two’s narrative is by far one of its strongest features.
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